This is an Arrows puzzle from the Brazilian Puzzle Championship - 2007.
PUZZLE NO.20: ARROWS
SOLUTION:
This blog deals with grid-based puzzles and the various types of logic and ideas used to solve them. It also contains notices, information and results about various puzzle and sudoku championships across the globe.
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Puzzle No.19
This is an Arrows puzzle from the Brazilian Puzzle Championship - 2007.
PUZZLE NO.19: ARROWS
SOLUTION:
PUZZLE NO.19: ARROWS
SOLUTION:
Rules of 'Arrows'
Puzzle No.18
This is an Irregular Number Place puzzle from the Brazilian Puzzle Championship - 2007.
PUZZLE NO.18: IRREGULAR NUMBER PLACE (1~7)
SOLUTION:
PUZZLE NO.18: IRREGULAR NUMBER PLACE (1~7)
SOLUTION:
Puzzle No.17
This is an Irregular Number Place puzzle from the Brazilian Puzzle Championship - 2007.
PUZZLE NO.17: IRREGULAR NUMBER PLACE (1~6)
SOLUTION:
PUZZLE NO.17: IRREGULAR NUMBER PLACE (1~6)
SOLUTION:
Rules of 'Irregular Number Place'
Rules of 'Fence'
Puzzle No.14
This an Easy As ABC puzzle from the Brazilian Puzzle Championship - 2007.
PUZZLE NO.14: EASY AS ABC (A~D)
SOLUTION:
Puzzle No.13
This is an Easy As ABC puzzle from the Brazilian Puzzle Championship - 2007.
PUZZLE NO.13: EASY AS ABC (A~C)
SOLUTION:
PUZZLE NO.13: EASY AS ABC (A~C)
SOLUTION:
Rules of 'Battleship'
Locate the position of the given fleet. The shapes of the ships are shown. The 4x1 is a Battleship, the 3x1 is a Cruiser, the 2x1 is a Destroyer and the 1x1 is a Submarine. The numbers outside the grid indicate the number of cells occupied by ships in each row/column. Ships cannot touch each, not even diagonally. Some cells are known to be water and are indicated by waves.
EXAMPLE:
UNIQUE SOLUTION:
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